public override void OnPlayerLeftRoom(Player player) { cp.RemovePlayerList(player.NickName); GameObject go = Instantiate(feedText_Prefab, new Vector2(0f, 0f), Quaternion.identity); go.transform.SetParent(feedbox.transform); go.GetComponent <Text>().text = player.NickName + " has left the game"; Destroy(go, 3); }