public void OnClick_CreateUserName() { PhotonNetwork.playerName = UserNameInput.text; UserNamePanel.SetActive(false); ConnectPanel.SetActive(true); Debug.Log("This player name is: " + PhotonNetwork.playerName); }
public void CreateConnectPanel() { connectPanel = CreateSinglePanel(connectPanelPrefab) as ConnectPanel; connectPanel.SetServerUrl(SocketLobby.Instance.settings.gameServerUrl); }
public void Back() { MainPanel.SetActive(true); ConnectPanel.SetActive(false); }