Example #1
0
    public void OnClick_CreateUserName()
    {
        PhotonNetwork.playerName = UserNameInput.text;

        UserNamePanel.SetActive(false);
        ConnectPanel.SetActive(true);

        Debug.Log("This player name is: " + PhotonNetwork.playerName);
    }
Example #2
0
 public void CreateConnectPanel()
 {
     connectPanel = CreateSinglePanel(connectPanelPrefab) as ConnectPanel;
     connectPanel.SetServerUrl(SocketLobby.Instance.settings.gameServerUrl);
 }
Example #3
0
 public void Back()
 {
     MainPanel.SetActive(true);
     ConnectPanel.SetActive(false);
 }