protected override void Window() { foreach (var configuration in allConfigurations.Where(configuration => Button(configuration.name))) { currentPreset = configuration; } controls.Configuration = currentPreset; if (currentPreset) { Label($"Current: {currentPreset.name}"); } base.Window(); }
public void Copy(ConfigurationAsset source) { sizingConfig = source.sizingConfig; noiseConfig = source.noiseConfig; falloffConfig = source.falloffConfig; colorConfig = source.colorConfig; backgroundColorConfig = source.backgroundColorConfig; outlineConfig = source.outlineConfig; symmetryConfig = source.symmetryConfig; symmetryConfig3D = source.symmetryConfig3D; scalingConfig = source.scalingConfig; animationConfig = source.animationConfig; shadingConfig = source.shadingConfig; cleanupConfig = source.cleanupConfig; normalsConfig = source.normalsConfig; }
public CreateChipsStep(ConfigurationAsset configurationAsset) { _chipsPrefabs = configurationAsset.ChipPrefabs; }
public void Setup(SceneConfiguration sceneConfiguration, ConfigurationAsset configuration) { _targetPosition = sceneConfiguration.DeathPosition.position; _speed = configuration.Speed; _acceleration = configuration.Acceleration; }
public void Setup(ConfigurationAsset configurationAsset) { _explosion = configurationAsset.ExplosionPrefab; }
public void Setup(ConfigurationAsset configuration) { _selectionInstance = Object.Instantiate(configuration.SelectionPrefab); _selectionInstance.gameObject.SetActive(false); }
public void Setup(ConfigurationAsset configuration, Dictionary <int2, Entity> slotCache, LevelDescription levelDescription) { _slotCache = slotCache; _levelDescription = levelDescription; _chipPrefabs = configuration.ChipPrefabs; }