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To use:

  • Open Scenes/Main.scene
  • Select the SpriteGenerator game object in the hierarchy
  • (optionally, press play for animation to play at full speed and for saving functionality to work)
  • Click the "Generate" button in the "Controls" behavior in the Unity inspector
  • Click a sprite to save it to "Assets/Exported Sprites" (in play mode)

Presets

  • To override the current configuration, select a Preset from the dropdown
  • Outside of play mode, click the "Save Config as New Preset" to save the current configuration as a new preset (see bug note below)
  • In order to make this preset selectable in the dropdown, you must also add it to the "Presets" enum in Controls.cs

Known Issues

  • If you generate a sprite that is is too large (keep it under 128px if you're generating more than one at a time), has too many frames of animation (keep it under 4 if over 32x32), the program will hang for a long time while it processes.

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  • ShaderLab 55.9%
  • C# 41.7%
  • HLSL 2.4%