public void Register(ConfigurableGameObject configurable) { if (!this._configurables.ContainsKey(configurable.ConfigurableIdentifier)) { if (this.Debugging) { Debug.Log( string.Format( "Environment {0} has registered configurable {1}", this.name, configurable.ConfigurableIdentifier)); } this._configurables.Add(configurable.ConfigurableIdentifier, configurable); } else { if (this.Debugging) { Debug.Log( string.Format( "Environment {0} already has configurable {1} registered", this.name, configurable.ConfigurableIdentifier)); } } }
static Offset <FConfigurable> build_configurable( FlatBufferBuilder b, ConfigurableGameObject configurable, string identifier) { var n = b.CreateString(identifier); var observation_offset = 0; var observation_type = FObservation.NONE; if (configurable is IHasQuaternionTransform) { observation_offset = build_quaternion_transform(b, (IHasQuaternionTransform)configurable).Value; observation_type = FObservation.FQT; } else if (configurable is PositionConfigurable) { observation_offset = build_position(b, (PositionConfigurable)configurable).Value; observation_type = FObservation.FTriple; } else if (configurable is IHasSingle) { observation_offset = build_single(b, (IHasSingle)configurable).Value; observation_type = FObservation.FSingle; } else if (configurable is EulerTransformConfigurable) { observation_offset = build_euler_transform(b, (IHasEulerTransform)configurable).Value; observation_type = FObservation.FET; } else { FConfigurable.StartFConfigurable(b); FConfigurable.AddConfigurableName(b, n); return(FConfigurable.EndFConfigurable(b)); } FConfigurable.StartFConfigurable(b); FConfigurable.AddConfigurableName(b, n); FConfigurable.AddObservation(b, observation_offset); FConfigurable.AddObservationType(b, observation_type); return(FConfigurable.EndFConfigurable(b)); }