コード例 #1
0
 public void OnClickConfirm()
 {
     UpdateValues();
     ConfigModule.Apply();
     ConfigState.Save();
     Modal.PushMessageModal("Applied settings changes!", "Changes Applied", null, OnConfirmed, true);
 }
コード例 #2
0
 public void OnClickConfirm()
 {
     UpdateValues();
     ConfigState.Save();
     ConfigModule.Apply();
     //MappedInput.SetMapper(ConfigState.Instance.InputMapper); //we need to do this manually unfortunately...
     Modal.PushMessageModal("Applied settings changes!", "Changes Applied", null, OnConfirmed, true);
 }
コード例 #3
0
 void Update()
 {
     if (CCBase.Initialized)
     {
         ConfigModule.Apply();
         GameObject.Find("Text").GetComponent <Text>().text = "Loaded!";
         SceneManager.LoadScene("MainMenuScene");
     }
 }