public void OnClickConfirm() { UpdateValues(); ConfigModule.Apply(); ConfigState.Save(); Modal.PushMessageModal("Applied settings changes!", "Changes Applied", null, OnConfirmed, true); }
public void OnClickConfirm() { UpdateValues(); ConfigState.Save(); ConfigModule.Apply(); //MappedInput.SetMapper(ConfigState.Instance.InputMapper); //we need to do this manually unfortunately... Modal.PushMessageModal("Applied settings changes!", "Changes Applied", null, OnConfirmed, true); }
void Update() { if (CCBase.Initialized) { ConfigModule.Apply(); GameObject.Find("Text").GetComponent <Text>().text = "Loaded!"; SceneManager.LoadScene("MainMenuScene"); } }