protected virtual void OnShouldMakeTroef(object sender) { if (IsPlayerTurn) { SetTroef(_computer.ChooseTroef()); } else if (ShouldMakeTroef != null) { ShouldMakeTroef(sender); } }
protected virtual void OnShouldMakeTroef(object sender) { if (IsPlayerTurn) { SetTroef(_computer.ChooseTroef()); } else if (ShouldMakeTroef != null) { ShouldMakeTroef(sender); } }