private ComputeShaderAssetRequest MakeAsset(ComputeShaderNode node, string name) { var asset = new ComputeShaderAssetRequest { AssetLoaders = FARAssets.Instance.Loaders.ComputeShaders, Key = name, Node = node }; SetupAsset(asset); return(asset); }
public FARComputeShaderCache() { CountPixels = MakeAsset(FARConfig.Shaders.CountColors, "countPixels"); }