void OnDisable() { CompositeRenderRuntimeUtils.ClearSimulationRenderSettings(gameObject.scene); if (CompositeRenderRuntimeUtils.ImageEffectSettings == m_PostProcessProfile) { CompositeRenderRuntimeUtils.ClearImageEffectSettings(); } }
void OnEnable() { CompositeRenderRuntimeUtils.AssignSimulationRenderSettings(gameObject.scene, m_RenderSettings); CompositeRenderRuntimeUtils.AssignImageEffectSettings(m_PostProcessProfile); }