private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Child = new ComposeScreen { State = { Value = Visibility.Visible }, }; }
protected override void LoadComplete() { base.LoadComplete(); Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Child = new ComposeScreen { State = { Value = Visibility.Visible }, }; }
private void load() { Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock); Child = new ComposeScreen(); }
private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); Child = new ComposeScreen(); }
private void load() { Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Child = new ComposeScreen(); }