Exemple #1
0
        private void load()
        {
            Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);

            Child = new ComposeScreen
            {
                State = { Value = Visibility.Visible },
            };
        }
        protected override void LoadComplete()
        {
            base.LoadComplete();

            Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);

            Child = new ComposeScreen
            {
                State = { Value = Visibility.Visible },
            };
        }
 private void load()
 {
     Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock);
     Child         = new ComposeScreen();
 }
        private void load()
        {
            Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);

            Child = new ComposeScreen();
        }
 private void load()
 {
     Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
     Child         = new ComposeScreen();
 }