protected override void OnRenderUI(CanvasRenderer renderer) { base.OnRenderUI(renderer); //Game mode gameMode?.PerformRenderUI(this, renderer); }
protected override void OnRenderUI(CanvasRenderer renderer) { if (EngineApp.ApplicationType == EngineApp.ApplicationTypeEnum.Simulation && ImageUpdate) { UpdateImage(); } base.OnRenderUI(renderer); //Game mode gameMode?.PerformRenderUI(this, renderer); }