コード例 #1
0
    static int InstantiateLocal(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                UnityEngine.GameObject o    = ComponentUtil.InstantiateLocal(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Vector3>(L, 2))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                UnityEngine.Vector3    arg1 = ToLua.ToVector3(L, 2);
                UnityEngine.GameObject o    = ComponentUtil.InstantiateLocal(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.GameObject>(L, 2))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 2);
                UnityEngine.GameObject o    = ComponentUtil.InstantiateLocal(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
                UnityEngine.Vector3    arg2 = ToLua.ToVector3(L, 3);
                UnityEngine.GameObject o    = ComponentUtil.InstantiateLocal(arg0, arg1, arg2);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: ComponentUtil.InstantiateLocal"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
 static int QPYX_InstantiateLocal_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 1)
         {
             UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject));
             UnityEngine.GameObject QPYX_o_YXQP    = ComponentUtil.InstantiateLocal(QPYX_arg0_YXQP);
             ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.Vector3>(L_YXQP, 2))
         {
             UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject));
             UnityEngine.Vector3    QPYX_arg1_YXQP = ToLua.ToVector3(L_YXQP, 2);
             UnityEngine.GameObject QPYX_o_YXQP    = ComponentUtil.InstantiateLocal(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.GameObject>(L_YXQP, 2))
         {
             UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject));
             UnityEngine.GameObject QPYX_arg1_YXQP = (UnityEngine.GameObject)ToLua.ToObject(L_YXQP, 2);
             UnityEngine.GameObject QPYX_o_YXQP    = ComponentUtil.InstantiateLocal(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 3)
         {
             UnityEngine.GameObject QPYX_arg0_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject));
             UnityEngine.GameObject QPYX_arg1_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.GameObject));
             UnityEngine.Vector3    QPYX_arg2_YXQP = ToLua.ToVector3(L_YXQP, 3);
             UnityEngine.GameObject QPYX_o_YXQP    = ComponentUtil.InstantiateLocal(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP);
             ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: ComponentUtil.InstantiateLocal"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #3
0
 void Load()
 {
     if (!asyncLoad)
     {
         var loadedAssetBundle = AssetBundleManager.instance.LoadAssetBundle(assetBundlePath);
         targetGameObject = ComponentUtil.InstantiateLocal(loadedAssetBundle.GetAsset <GameObject>(prefableName, false), gameObject);
         if (onLoaded != null)
         {
             onLoaded(targetGameObject);
         }
         #if UNITY_EDITOR
         foreach (Transform t in targetGameObject.GetComponentsInChildren <Transform>(true))
         {
             t.gameObject.hideFlags = HideFlags.NotEditable | HideFlags.DontSave;
         }
         #endif
     }
     else
     {
         AssetBundleManager.instance.LoadAssetBundleAsync(assetBundlePath, prefableName, x =>
         {
             x.GetAssetAsync <GameObject>(prefableName, false, y =>
             {
                 if (y != null)
                 {
                     targetGameObject = UnityEngine.Object.Instantiate(y, transform);
                     if (onLoaded != null)
                     {
                         onLoaded(targetGameObject);
                     }
                     #if UNITY_EDITOR
                     foreach (Transform t in targetGameObject.GetComponentsInChildren <Transform>(true))
                     {
                         t.gameObject.hideFlags = HideFlags.NotEditable | HideFlags.DontSave;
                     }
                     #endif
                 }
             });
         });
     }
     mIsLoad = true;
 }