private void OnTriggerEnter(Collider other) { if (!other.CompareTag("Player") && !other.CompareTag("Enemy")) { return; } if (other.gameObject.GetComponent <PowerUp>() == null) { ComponentUtil.CopyComponent(action, other.gameObject); if (logo != null) { other.GetComponent <PowerUp>().logo = logo; } //UnityEditorInternal.ComponentUtility.CopyComponent(action); //UnityEditorInternal.ComponentUtility.PasteComponentAsNew(other.gameObject); } GameObject.FindObjectOfType <Mendel>().updateValue(Int32.Parse(other.name), 30); /* * var info = other.gameObject.GetComponent<PlayerHealth>(); * info.ModifyStats(healthRestoration,shield,bomb,shoe); */ Destroy(gameObject); }
void Start() { foreach (Transform child in transform) { foreach (Component component in gameObject.GetComponents(typeof(Component))) { if (ignore.Contains(component)) { continue; } ComponentUtil.CopyComponent(component, child.gameObject); } } }
public static void DecoratePrimitive(GameObject gameObject, PrimitiveType type, bool withCollider = true) { // add mesh var meshFilter = gameObject.AddComponent <MeshFilter>(); meshFilter.sharedMesh = GetPrimitiveMesh(type); // add renderer //var renderer = gameObject.AddComponent<MeshRenderer>(); // add material (if you want to...) //renderer.sharedMaterial = new Material(Shader.Find("Standard")); if (withCollider) { // add collider ComponentUtil.CopyComponent(GetPrimitiveCollider(type), gameObject); } }
/// <summary> /// Generates a new one player with certain position /// </summary> /// <param name="humanController"></param> /// <param name="trans"></param> private static void GeneratePlayer(bool humanController, GameObject trans, string name) { var player = Instantiate(Static_Player); player.name = name; if (humanController) { if (Static_HumansCuantity > 1) { player.AddComponent <JoystickController>(); } else { player.AddComponent <PlayerController>(); } } else { player.AddComponent <IAMovementController>(); foreach (Component VARIABLE in aibehaviors) { ComponentUtil.CopyComponent(VARIABLE, player); //UnityEditorInternal.ComponentUtility.CopyComponent(VARIABLE); //UnityEditorInternal.ComponentUtility.PasteComponentAsNew(player); } player.AddComponent <IAProbability>().setBehaviorsNumber(aibehaviors.Length); player.AddComponent <ScoreTable>(); player.tag = "Enemy"; geneticFather.AddNewBean(player); } player.transform.position = trans.transform.position + new Vector3(0, 3, 0); DefineDefaultSettings(player, humanController); }
public static void DecoratePrimitive(GameObject gameObject, PrimitiveType type, bool withCollider = true) { // add renderer //var renderer = gameObject.AddComponent<MeshRenderer>(); // add material (if you want to...) //renderer.sharedMaterial = new Material(Shader.Find("Standard")); var tmp = GetOrCreatePrimitive(type); // add mesh var meshFilter = gameObject.AddComponent <MeshFilter>(); meshFilter.sharedMesh = PrimitiveUtil.primitiveMeshes[type]; if (withCollider) { // add collider ComponentUtil.CopyComponent(tmp.GetComponent <Collider>(), gameObject); } GameObject.DestroyImmediate(tmp); }