private void GetCompanionItemsOnUser(PlayerController user) { foreach (PassiveItem item in user.passiveItems) { if (ItemIsValid(item)) { CompanionItems.Add(item); } } foreach (PlayerItem active in user.activeItems) { if (ItemIsValid(active)) { CompanionItems.Add(active); } } foreach (Gun gun in user.inventory.AllGuns) { if (ItemIsValid(gun)) { CompanionItems.Add(gun); } } }
private void ClearItemLists() { CompanionItems.Clear(); DebrisCompanionItems.Clear(); DebrisGuns.Clear(); }