Exemple #1
0
 private void GetCompanionItemsOnUser(PlayerController user)
 {
     foreach (PassiveItem item in user.passiveItems)
     {
         if (ItemIsValid(item))
         {
             CompanionItems.Add(item);
         }
     }
     foreach (PlayerItem active in user.activeItems)
     {
         if (ItemIsValid(active))
         {
             CompanionItems.Add(active);
         }
     }
     foreach (Gun gun in user.inventory.AllGuns)
     {
         if (ItemIsValid(gun))
         {
             CompanionItems.Add(gun);
         }
     }
 }
Exemple #2
0
 private void ClearItemLists()
 {
     CompanionItems.Clear();
     DebrisCompanionItems.Clear();
     DebrisGuns.Clear();
 }