void serial_AttitudeCommunicationReceived(Communication.Frames.Incoming.Attitude attitude) { if (aI3D != null) { aI3D.Roll = attitude.RollDeg / 180.0 * Math.PI; aI3D.Pitch = attitude.PitchDeg / 180.0 * Math.PI; } artificialHorizon1.pitch_angle = attitude.PitchDeg; artificialHorizon1.roll_angle = -attitude.RollDeg; }
void serial_AttitudeCommunicationReceived(Communication.Frames.Incoming.Attitude attitude) { //throw new NotImplementedException(); }
void serial_AttitudeCommunicationReceived(Communication.Frames.Incoming.Attitude attitude) { roll = (double)attitude.RollDeg; pitch = (double)attitude.PitchDeg; yaw = -(double)attitude.YawDeg; }