Beispiel #1
0
 void serial_AttitudeCommunicationReceived(Communication.Frames.Incoming.Attitude attitude)
 {
     if (aI3D != null)
     {
         aI3D.Roll  = attitude.RollDeg / 180.0 * Math.PI;
         aI3D.Pitch = attitude.PitchDeg / 180.0 * Math.PI;
     }
     artificialHorizon1.pitch_angle = attitude.PitchDeg;
     artificialHorizon1.roll_angle  = -attitude.RollDeg;
 }
Beispiel #2
0
 void serial_AttitudeCommunicationReceived(Communication.Frames.Incoming.Attitude attitude)
 {
     //throw new NotImplementedException();
 }
Beispiel #3
0
 void serial_AttitudeCommunicationReceived(Communication.Frames.Incoming.Attitude attitude)
 {
     roll  = (double)attitude.RollDeg;
     pitch = (double)attitude.PitchDeg;
     yaw   = -(double)attitude.YawDeg;
 }