public Composite MoveTo(Vector3 location, float distance) { return(new PrioritySelector(CommonBehaviors.CreateMountBehavior(), CommonBehaviors.CreateSprintBehavior(), new ActionRunCoroutine(i => MoveToTask(PartyManager.PartyLeader.BattleCharacter, 3f)))); //return new ActionRunCoroutine((i) => MoveToTask(GetTargetLocation(), 9f)); }