protected static new void OnNewObject(Event e) { if (e.Actor.LotCurrent == null) { return; } Common.AddAllInteractions(e.Actor.LotCurrent.LotId, true); }
protected override OptionResult Run(GameHitParameters <TTarget> parameters) { Common.AddAllInteractions(); return(OptionResult.SuccessClose); }
protected override bool PrivatePerform() { Common.AddAllInteractions(); return(true); }