public InteractiveSceneManager() { //Clickables = new Common.Quadtree<Entity>(10); Clickables = new Common.BruteForceBoundingVolumeHierarchy<Entity>(); ClickablesProbe = new WorldViewProbe { WorldProbe = new Common.BVHProbe<Entity>(Clickables) }; }
public InteractiveSceneManager() { //Clickables = new Common.Quadtree<Entity>(10); Clickables = new Common.BruteForceBoundingVolumeHierarchy <Entity>(); ClickablesProbe = new WorldViewProbe { WorldProbe = new Common.BVHProbe <Entity>(Clickables) }; }