public InteractiveSceneManager()
 {
     //Clickables = new Common.Quadtree<Entity>(10);
     Clickables = new Common.BruteForceBoundingVolumeHierarchy<Entity>();
     ClickablesProbe = new WorldViewProbe
     {
         WorldProbe = new Common.BVHProbe<Entity>(Clickables)
     };
 }
 public InteractiveSceneManager()
 {
     //Clickables = new Common.Quadtree<Entity>(10);
     Clickables      = new Common.BruteForceBoundingVolumeHierarchy <Entity>();
     ClickablesProbe = new WorldViewProbe
     {
         WorldProbe = new Common.BVHProbe <Entity>(Clickables)
     };
 }