// 用关键帧移动窗口,可以设置回调函数 public static void MOVE_KEYFRAME_WINDOW_EX(txUIObject uiObjct, string fileName, Vector3 startPos, Vector3 targetPos, float OnceLength, float offset, bool loop, bool fullonce, bool randomOffset, KeyFrameCallback TremblingCallBack, object TremblingUserData, KeyFrameCallback TrembleDoneCallBack, object TrembleDoneUserData) { CommandWindowKeyFrameMove cmd = mCommandSystem.newCmd <CommandWindowKeyFrameMove>(false); cmd.mName = fileName; cmd.mOnceLength = OnceLength; cmd.mStartPos = startPos; cmd.mTargetPos = targetPos; cmd.mOffset = offset; cmd.mLoop = loop; cmd.mFullOnce = fullonce; cmd.mRandomOffset = randomOffset; cmd.setTremblingCallback(TremblingCallBack, TremblingUserData); cmd.setTrembleDoneCallback(TrembleDoneCallBack, TrembleDoneUserData); mCommandSystem.pushCommand(cmd, uiObjct); }
public static void MOVE_KEYFRAME_WINDOW_EX(txUIObject obj, string fileName, Vector3 startPos, Vector3 targetPos, float onceLength, bool loop, float offset, KeyFrameCallback TremblingCallBack, KeyFrameCallback TrembleDoneCallBack) { if (fileName == "" || MathUtility.isFloatZero(onceLength)) { UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,请使用void MOVE_WINDOW(txUIObject obj, Vector3 pos)"); } CommandWindowKeyFrameMove cmd = mCommandSystem.newCmd <CommandWindowKeyFrameMove>(false); cmd.mName = fileName; cmd.mOnceLength = onceLength; cmd.mStartPos = startPos; cmd.mTargetPos = targetPos; cmd.mOffset = offset; cmd.mLoop = loop; cmd.setTremblingCallback(TremblingCallBack, null); cmd.setTrembleDoneCallback(TrembleDoneCallBack, null); mCommandSystem.pushCommand(cmd, obj); }
public static CommandWindowKeyFrameMove MOVE_KEYFRAME_WINDOW_DELAY_EX(LayoutScript script, txUIObject obj, float delayTime, string keyframe, Vector3 startPos, Vector3 targetPos, float onceLength, bool loop, float offset, KeyFrameCallback movingCallback, KeyFrameCallback moveDoneCallback) { if (keyframe == "" || MathUtility.isFloatZero(onceLength)) { UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,请使用CommandWindowKeyFrameMove MOVE_WINDOW_DELAY(LayoutScript script, txUIObject obj, float delayTime, Vector3 pos)"); } CommandWindowKeyFrameMove cmd = mCommandSystem.newCmd <CommandWindowKeyFrameMove>(false, true); cmd.mName = keyframe; cmd.mStartPos = startPos; cmd.mTargetPos = targetPos; cmd.mOnceLength = onceLength; cmd.mOffset = offset; cmd.mLoop = loop; cmd.setTremblingCallback(movingCallback, null); cmd.setTrembleDoneCallback(moveDoneCallback, null); mCommandSystem.pushDelayCommand(cmd, obj, delayTime); script.addDelayCmd(cmd); return(cmd); }