virtual public void BeginAction(Tile targetTile) { // Re-initialize the number of spent action points to 0. spentActionPoints = 0; inProgress = true; cooldownProgress = COOLDOWN; mechanics.DisplayPopup(DisplayName()); combatController.BeginAction(); }
virtual public void BeginAction(Tile targetTile) { inProgress = true; characterSheet.DisplayPopupDuringCombat(DisplayName()); combatController.BeginAction(); }