Exemple #1
0
 virtual public void BeginAction(Tile targetTile)
 {
     // Re-initialize the number of spent action points to 0.
     spentActionPoints = 0;
     inProgress        = true;
     cooldownProgress  = COOLDOWN;
     mechanics.DisplayPopup(DisplayName());
     combatController.BeginAction();
 }
 virtual public void BeginAction(Tile targetTile)
 {
     inProgress = true;
     characterSheet.DisplayPopupDuringCombat(DisplayName());
     combatController.BeginAction();
 }