private void ResetReconstruction() { worldToCameraTransform = Matrix4.Identity; Matrix4 worldToVolumeTransform = defaultWorldToVolumeTransform; float minDist = (minDepthClip < maxDepthClip) ? minDepthClip : maxDepthClip; worldToVolumeTransform.M43 -= minDist * voxelsPerMeter; volume.ResetReconstruction(worldToCameraTransform, worldToVolumeTransform); ResetColorImage(); }
void reset() { worldToCameraTransform = Matrix4.Identity; reconstruction.ResetReconstruction(worldToCameraTransform); }