コード例 #1
0
        private void ResetReconstruction()
        {
            worldToCameraTransform = Matrix4.Identity;
            Matrix4 worldToVolumeTransform = defaultWorldToVolumeTransform;
            float   minDist = (minDepthClip < maxDepthClip) ? minDepthClip : maxDepthClip;

            worldToVolumeTransform.M43 -= minDist * voxelsPerMeter;
            volume.ResetReconstruction(worldToCameraTransform, worldToVolumeTransform);
            ResetColorImage();
        }
コード例 #2
0
 void reset()
 {
     worldToCameraTransform = Matrix4.Identity;
     reconstruction.ResetReconstruction(worldToCameraTransform);
 }