private void Move(int _moveDir) { switch (_moveDir) { case 1: if (Neighbour(0, 1) == null || !_colStorage.CheckTags(Neighbour(0, 1).tag)) { _grid.Up(gameObject); } return; case 2: if (Neighbour(-1, 0) == null || !_colStorage.CheckTags(Neighbour(-1, 0).tag)) { _grid.Left(gameObject); } return; case 3: if (Neighbour(1, 0) == null || !_colStorage.CheckTags(Neighbour(1, 0).tag)) { _grid.Right(gameObject); } return; case 4: if (Neighbour(0, -1) == null || !_colStorage.CheckTags(Neighbour(0, -1).tag)) { _grid.Down(gameObject); } return; } }
public void Move(int _moveDir) { switch (_moveDir) { case 1: if (Neighbour(0, 1) == null || !_colStorage.CheckTags(Neighbour(0, 1).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(0, 1), gameObject); } return; case 2: if (Neighbour(-1, 0) == null || !_colStorage.CheckTags(Neighbour(-1, 0).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(-1, 0), gameObject); } return; case 3: if (Neighbour(1, 0) == null || !_colStorage.CheckTags(Neighbour(1, 0).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(1, 0), gameObject); } return; case 4: if (Neighbour(0, -1) == null || !_colStorage.CheckTags(Neighbour(0, -1).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(0, -1), gameObject); } return; } }
public void Move(int _moveDir) { switch (_moveDir) { case 1: if (Neighbour(0, 1) == null || !_colStorage.CheckTags(Neighbour(0, 1).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(0, 1), gameObject); gameObject.transform.Translate(new Vector2(0, 1)); } else if (Neighbour(0, -1).tag == "player") { //Call GameOver } return; case 2: if (Neighbour(-1, 0) == null || !_colStorage.CheckTags(Neighbour(-1, 0).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(-1, 0), gameObject); gameObject.transform.Translate(new Vector2(-1, 0)); } else if (Neighbour(0, -1).tag == "player") { //Call GameOver } return; case 3: if (Neighbour(1, 0) == null || !_colStorage.CheckTags(Neighbour(1, 0).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(1, 0), gameObject); gameObject.transform.Translate(new Vector2(1, 0)); } else if (Neighbour(0, -1).tag == "player") { //Call GameOver } return; case 4: if (Neighbour(0, -1) == null || !_colStorage.CheckTags(Neighbour(0, -1).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(0, -1), gameObject); gameObject.transform.Translate(new Vector2(0, -1)); } else if (Neighbour(0, -1).tag == "player") { //Call GameOver } return; } }
public void DirectedMove() { switch (_currentDir) { case _direction.Up: if (Neighbour(0, 1) == null || !_colStorage.CheckTags(Neighbour(0, 1).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(0, 1), gameObject); gameObject.transform.Translate(new Vector2(0, 1)); } else { _currentDir = _direction.Down; } break; case _direction.Down: if (Neighbour(0, -1) == null || !_colStorage.CheckTags(Neighbour(0, -1).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(0, -1), gameObject); gameObject.transform.Translate(new Vector2(0, -1)); } else { _currentDir = _direction.Up; } break; case _direction.Left: if (Neighbour(-1, 0) == null || !_colStorage.CheckTags(Neighbour(-1, 0).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(-1, 0), gameObject); gameObject.transform.Translate(new Vector2(-1, 0)); } else { _currentDir = _direction.Right; } break; case _direction.Right: if (Neighbour(1, 0) == null || !_colStorage.CheckTags(Neighbour(1, 0).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(1, 0), gameObject); gameObject.transform.Translate(new Vector2(1, 0)); } else { _currentDir = _direction.Left; } break; } }
public void DirectedMove() { switch (_currentDir) { case _direction.Up: if (_colStorage.CheckTags(Neighbour(0, 1).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(0, 1), gameObject); _currentDir = _direction.Down; } break; case _direction.Down: if (_colStorage.CheckTags(Neighbour(0, -1).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(0, -1), gameObject); _currentDir = _direction.Up; } break; case _direction.Left: if (_colStorage.CheckTags(Neighbour(-1, 0).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(-1, 0), gameObject); _currentDir = _direction.Right; } break; case _direction.Right: if (_colStorage.CheckTags(Neighbour(1, 0).tag)) { _grid.Move(_grid.findLocation(gameObject) + new Vector2(1, 0), gameObject); _currentDir = _direction.Left; } break; } }