void ActiveColliderHit() { if (render.flipX) { if (isAttackingMelee) { collideras.ActiveCollider("left_StandupStick"); } if (isAttackingMelee2) { collideras.ActiveCollider("left_StandupAxe"); } } else { if (isAttackingMelee) { collideras.ActiveCollider("right_StandupStick"); } if (isAttackingMelee2) { collideras.ActiveCollider("right_StandupAxe"); } } }
public void ActivateHitCollider() { if (!render.flipX) { colliderManager.ActiveCollider("StabLeft", true); } }
// Use this for initialization void Start() { dif = GameObject.Find("DifficultyChecker").GetComponent <DifficultyCheck>(); switch (dif.difficulty) { case 0: Life = 20; break; case 1: Life = 30; timer = 4; break; case 2: Life = 50; timer = 2; break; } colliderManager = GetComponent <ColliderManager>(); target = GameObject.Find("Hero"); CanGetDamaged = true; electrified = false; Dying = false; DamageFlinch = false; Blocking = false; Walking = false; LookLeft = true; Attack = false; render = GetComponent <SpriteRenderer>(); colliderManager.ActiveCollider("StabLeft", false); }
void ActiveColliderHit() { if (render.flipX) { if (isAttackingMelee) { collideras.ActiveCollider("left_DownStick"); } if (isAttackingMelee2) { collideras.ActiveCollider("left_DownAxe"); } if (isAttackingMelee3) { collideras.ActiveCollider("left_DownKick"); } if (isAttakcingMelee4) { collideras.ActiveCollider("left_StandupKick"); } } else { if (isAttackingMelee) { collideras.ActiveCollider("right_DownStick"); } if (isAttackingMelee2) { collideras.ActiveCollider("right_DownAxe"); } if (isAttackingMelee3) { collideras.ActiveCollider("right_DownKick"); } if (isAttakcingMelee4) { collideras.ActiveCollider("right_StandupKick"); } } }
public void ActivateHitCollider() { colliderManager.ActiveCollider("FrozenWater", true); colliderManager.ActiveCollider("Water", false); }
// Use this for initialization void Start() { Frozen = false; colliderManager = GetComponent <ColliderManager>(); colliderManager.ActiveCollider("FrozenWater", false); }