public void increaseTeleRate(int reduceTime) { CollectPaper paperScript = GameObject.Find("Papers").GetComponent <CollectPaper>(); teleportRate = 10f - reduceTime; teleportDistance = 50f - reduceTime * 5; InvokeRepeating("TeleportEnemy", 1, teleportRate); if (paperScript.papers >= paperScript.papersToWin) { teleportDistance = 5f; } }
void Update() { if (Input.GetKeyDown(KeyCode.Mouse0)) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; if (Physics.Raycast(ray, out hit, interactDistance)) { if (hit.collider.CompareTag("HouseScene")) { if (SceneManager.GetActiveScene().name.Equals("Game")) { SaveState(); } SceneManager.LoadScene("Inside"); } else if (hit.collider.CompareTag("Door")) { DoorScript doorScript = hit.collider.transform.parent.GetComponent <DoorScript>(); if (doorScript == null) { return; } if (doorScript.name == "hinge") { doorScript.ChangeDoorState(); return; } pauseController notDoor = GameObject.Find("PauseMenuController").GetComponent <pauseController> (); if (inventory != null && inventory.keys [doorScript.index] == true) { doorScript.ChangeDoorState(); } else if (doorScript.index == 3) { notDoor.BadDoorNot(); } else { notDoor.GoodDoorNot(); } } else if (hit.collider.CompareTag("Key")) { if (inventory != null) { if (hit.collider.gameObject.name == "Key1") { inventory.keys [1] = true; } else if (hit.collider.gameObject.name == "Key2") { inventory.keys [2] = true; } else if (hit.collider.gameObject.name == "Key3") { inventory.keys [3] = true; } } AudioSource.PlayClipAtPoint(keyPickup, hit.collider.transform.position); Destroy(hit.collider.gameObject); } else if (hit.collider.CompareTag("NextLeveldoor")) { if (SceneManager.GetActiveScene().name.Equals("Inside")) { SaveState(); } SceneManager.LoadScene("Game"); } else if (hit.collider.CompareTag("Rock")) { Debug.Log(hit.collider.name); if (papers) { Debug.Log("in paper"); CollectPaper paperScript = papers.GetComponent <CollectPaper>(); if (paperScript.papers >= paperScript.papersToWin) { Destroy(GameObject.Find("PlayerState")); SceneManager.LoadScene("Win"); } } } } } }
void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (goodDoor && badDoor) { if (maps.gameObject.activeInHierarchy == false && winScene.gameObject.activeInHierarchy == false && instruction.gameObject.activeInHierarchy == false && goodDoor.gameObject.activeInHierarchy == false && badDoor.gameObject.activeInHierarchy == false) { Pause(); } else if (maps.gameObject.activeInHierarchy == true) { mapSetting(); } else if (winScene.gameObject.activeInHierarchy == true) { winNarrative(); } else if (instruction.gameObject.activeInHierarchy == true) { loadInstruction(); } else if (goodDoor.gameObject.activeInHierarchy == true) { GoodDoorNot(); } else if (badDoor.gameObject.activeInHierarchy == true) { BadDoorNot(); } } else { if (maps.gameObject.activeInHierarchy == false && winScene.gameObject.activeInHierarchy == false && instruction.gameObject.activeInHierarchy == false) { Pause(); } else if (maps.gameObject.activeInHierarchy == true) { mapSetting(); } else if (winScene.gameObject.activeInHierarchy == true) { winNarrative(); } else if (instruction.gameObject.activeInHierarchy == true) { loadInstruction(); } } } GameObject paper = GameObject.Find("Papers"); CollectPaper paperScript = paper.GetComponent <CollectPaper>(); int paperNo = paperScript.papers; if (paperNo == 0) { map1.gameObject.GetComponent <Image>().enabled = true; } else if (paperNo == 1) { map1.gameObject.GetComponent <Image>().enabled = false; map2.gameObject.GetComponent <Image>().enabled = true; lastPaperChange = true; } else if (paperNo == 2) { map2.gameObject.GetComponent <Image>().enabled = false; map3.gameObject.GetComponent <Image>().enabled = true; lastPaperChange = true; } else if (paperNo == 3) { map3.gameObject.GetComponent <Image>().enabled = false; map4.gameObject.GetComponent <Image>().enabled = true; lastPaperChange = true; } else if (paperNo == 4) { map4.gameObject.GetComponent <Image>().enabled = false; map5.gameObject.GetComponent <Image>().enabled = true; lastPaperChange = true; } if (paperNo >= paperScript.papersToWin && playNarrative == true) { winNarrative(); playNarrative = false; } }