コード例 #1
0
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UICharInfo o;
         o = new UnityEngine.UICharInfo();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int set_charWidth(IntPtr l)
 {
     UnityEngine.UICharInfo o = (UnityEngine.UICharInfo)checkSelf(l);
     System.Single          v;
     checkType(l, 2, out v);
     o.charWidth = v;
     setBack(l, o);
     return(0);
 }
コード例 #3
0
 static public int set_cursorPos(IntPtr l)
 {
     UnityEngine.UICharInfo o = (UnityEngine.UICharInfo)checkSelf(l);
     UnityEngine.Vector2    v;
     checkType(l, 2, out v);
     o.cursorPos = v;
     setBack(l, o);
     return(0);
 }
コード例 #4
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.UICharInfo o;
         o = new UnityEngine.UICharInfo();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #5
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.UICharInfo o;
         o=new UnityEngine.UICharInfo();
         pushValue(l,true);
         pushValue(l,o);
         return 2;
     }
     catch(Exception e) {
         return error(l,e);
     }
 }
コード例 #6
0
 static public int ctor_s(IntPtr l)
 {
     try {
         UnityEngine.UICharInfo o;
         o = new UnityEngine.UICharInfo();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #7
0
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.UICharInfo o;
         o=new UnityEngine.UICharInfo();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
コード例 #8
0
 static void UICharInfo_charWidth(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.UICharInfo _this = (UnityEngine.UICharInfo)vc.csObj;
         var result = _this.charWidth;
         JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result));
     }
     else
     {
         System.Single          arg0  = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg);
         UnityEngine.UICharInfo _this = (UnityEngine.UICharInfo)vc.csObj;
         _this.charWidth = arg0;
         JSMgr.changeJSObj(vc.jsObjID, _this);
     }
 }
コード例 #9
0
// fields
    static void UICharInfo_cursorPos(JSVCall vc)
    {
        if (vc.bGet)
        {
            UnityEngine.UICharInfo _this = (UnityEngine.UICharInfo)vc.csObj;
            var result = _this.cursorPos;
            JSApi.setVector2S((int)JSApi.SetType.Rval, result);
        }
        else
        {
            UnityEngine.Vector2    arg0  = (UnityEngine.Vector2)JSApi.getVector2S((int)JSApi.GetType.Arg);
            UnityEngine.UICharInfo _this = (UnityEngine.UICharInfo)vc.csObj;
            _this.cursorPos = arg0;
            JSMgr.changeJSObj(vc.jsObjID, _this);
        }
    }
コード例 #10
0
    static int get_charWidth(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UICharInfo obj = (UnityEngine.UICharInfo)o;
            float ret = obj.charWidth;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index charWidth on a nil value" : e.Message));
        }
    }
コード例 #11
0
    static int get_cursorPos(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UICharInfo obj = (UnityEngine.UICharInfo)o;
            UnityEngine.Vector2    ret = obj.cursorPos;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cursorPos on a nil value" : e.Message));
        }
    }
コード例 #12
0
    static int set_charWidth(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UICharInfo obj = (UnityEngine.UICharInfo)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.charWidth = arg0;
            ToLua.SetBack(L, 1, obj);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index charWidth on a nil value" : e.Message));
        }
    }
コード例 #13
0
    static int set_cursorPos(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UICharInfo obj  = (UnityEngine.UICharInfo)o;
            UnityEngine.Vector2    arg0 = ToLua.ToVector2(L, 2);
            obj.cursorPos = arg0;
            ToLua.SetBack(L, 1, obj);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index cursorPos on a nil value" : e.Message));
        }
    }
コード例 #14
0
 static public int get_charWidth(IntPtr l)
 {
     UnityEngine.UICharInfo o = (UnityEngine.UICharInfo)checkSelf(l);
     pushValue(l, o.charWidth);
     return(1);
 }
コード例 #15
0
 static public int get_cursorPos(IntPtr l)
 {
     UnityEngine.UICharInfo o = (UnityEngine.UICharInfo)checkSelf(l);
     pushValue(l, o.cursorPos);
     return(1);
 }
コード例 #16
0
 static int _CreateUnityEngine_UICharInfo(IntPtr L)
 {
     UnityEngine.UICharInfo obj = new UnityEngine.UICharInfo();
     ToLua.PushValue(L, obj);
     return(1);
 }