/// <summary> /// This is used create multiple coins at random locations /// </summary> private void SetupCoins() { Texture2D coinSheet = Content.Load <Texture2D>("images/coin_copper"); coinsController.CreateCoin(graphicsDevice, coinSheet); coinsController.CreateCoin(graphicsDevice, coinSheet); coinsController.CreateCoin(graphicsDevice, coinSheet); coinsController.CreateCoin(graphicsDevice, coinSheet); coinsController.CreateCoin(graphicsDevice, coinSheet); }
/// <summary> /// Use Content to load your game images, fonts. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backgroundImage = Content.Load <Texture2D>( "backgrounds/green_background720p"); // Load Content SoundController.LoadContent(Content); // Load Fonts arialFont = Content.Load <SpriteFont>("fonts/arial"); calibriFont = Content.Load <SpriteFont>("fonts/calibri"); // Load buttons, player and enemy sprites SetupButtons(); SetupAnimatedPlayer(); SetupEnemy(); Texture2D coinSheet = Content.Load <Texture2D>("Actors/coin_copper"); coinsController.CreateCoin(graphicsDevice, coinSheet); }
/// <summary> /// use Content to load your game images, fonts, /// music and sound effects /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backgroundImage = Content.Load <Texture2D>( "images/green_background720p"); // Load Music and SoundEffects SoundController.LoadContent(Content); SoundController.PlaySong("Adventure"); flameEffect = SoundController.GetSoundEffect("Flame"); // Load Fonts arialFont = Content.Load <SpriteFont>("arial"); calibriFont = Content.Load <SpriteFont>("Verdana"); // suitable for asteroids type game SetupSpaceShip(); SetupAsteroid(); // animated sprites suitable for pacman type game SetupAnimatedPlayer(); SetupEnemy(); Texture2D coinSheet = Content.Load <Texture2D>("images/coin_copper"); coinsController.CreateCoin(graphicsDevice, coinSheet); }
public async Task CreateCoin_ReturnsBadRequestResponse_GivenNoCoin() { //Act var response = await _controller.CreateCoin(null, null); //Assert Assert.IsType <BadRequestResult>(response); }
/// <summary> /// use Content to load your game images, fonts, /// music and sound effects /// </summary> protected override void LoadContent() { // Load Background spriteBatch = new SpriteBatch(GraphicsDevice); backgroundImage = Content.Load <Texture2D>( "backgrounds/green_background720p"); // Load Music and SoundEffects SoundController.LoadContent(Content); SoundController.PlaySong("Adventure"); flameEffect = SoundController.GetSoundEffect("Flame"); // Load Fonts arialFont = Content.Load <SpriteFont>("fonts/arial"); calibriFont = Content.Load <SpriteFont>("fonts/calibri"); restartButton = new Button(arialFont, Content.Load <Texture2D>("Controls/button-icon-png-200")) { Position = new Vector2(1140, 630), Text = "Quit", Scale = 0.6f }; restartButton.click += RestartButton_click; // suitable for asteroids type game //SetupSpaceShip(); SetupAsteroid(); // animated sprites suitable for pacman type game SetupAnimatedPlayer(); SetupEnemy(); Texture2D coinSheet = Content.Load <Texture2D>("Actors/coin_copper"); coinsController.CreateCoin(graphicsDevice, coinSheet); }