void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Bullet(Clone)") { _Enemyhealth -= 25; Destroy(other.gameObject); _checkCoins.AddCoinsArch(); } else if (other.gameObject.name == "CannonBullet(Clone)") { _Enemyhealth -= 50; Destroy(other.gameObject); _checkCoins.AddCoinsCan(); } else if (other.gameObject.name == "WizardBullet(Clone)") { _Enemyhealth -= 100; Destroy(other.gameObject); _checkCoins.AddCoinsWiz(); } }