コード例 #1
0
 void checkCollision()
 {
     if (CoinSprite.activeSelf == false)
     {
         CoinSprite.SetActive(true);
     }
     else
     if (CoinSprite1.activeSelf == false)
     {
         CoinSprite1.SetActive(true);
     }
     else
     if (island.activeSelf == false)
     {
         island.SetActive(true);
     }
     else
     if (enemy1.activeSelf == false)
     {
         enemy1.SetActive(true);
     }
     else
     if (island1.activeSelf == false)
     {
         island1.SetActive(true);
     }
     else
     if (cloud.activeSelf == false)
     {
         cloud.SetActive(true);
     }
     else
     if (cloud1.activeSelf == false)
     {
         cloud1.SetActive(true);
     }
     else
     if (fuel1.activeSelf == false)
     {
         fuel1.SetActive(true);
     }
     else
     if (enemy2.activeSelf == false)
     {
         enemy2.SetActive(true);
     }
     else
     if (enemy3.activeSelf == false)
     {
         enemy3.SetActive(true);
     }
 }
コード例 #2
0
    void bringBoss()
    {
        scoreCount += 10;
        setScore();
        CoinSprite.SetActive(false);
        CoinSprite1.SetActive(false);
        island.SetActive(false);
        island1.SetActive(false);
        fuel1.SetActive(false);
        cloud.SetActive(false);
        cloud1.SetActive(false);
        enemy1.SetActive(false);
        enemy2.SetActive(false);
        enemy3.SetActive(false);


        // Background2 bg2= GetComponent<Background2>();
        // bg2.scrollSpeed = 0f;
        boss.SetActive(true);
    }