void checkCollision() { if (CoinSprite.activeSelf == false) { CoinSprite.SetActive(true); } else if (CoinSprite1.activeSelf == false) { CoinSprite1.SetActive(true); } else if (island.activeSelf == false) { island.SetActive(true); } else if (enemy1.activeSelf == false) { enemy1.SetActive(true); } else if (island1.activeSelf == false) { island1.SetActive(true); } else if (cloud.activeSelf == false) { cloud.SetActive(true); } else if (cloud1.activeSelf == false) { cloud1.SetActive(true); } else if (fuel1.activeSelf == false) { fuel1.SetActive(true); } else if (enemy2.activeSelf == false) { enemy2.SetActive(true); } else if (enemy3.activeSelf == false) { enemy3.SetActive(true); } }
void bringBoss() { scoreCount += 10; setScore(); CoinSprite.SetActive(false); CoinSprite1.SetActive(false); island.SetActive(false); island1.SetActive(false); fuel1.SetActive(false); cloud.SetActive(false); cloud1.SetActive(false); enemy1.SetActive(false); enemy2.SetActive(false); enemy3.SetActive(false); // Background2 bg2= GetComponent<Background2>(); // bg2.scrollSpeed = 0f; boss.SetActive(true); }