コード例 #1
0
    void Start()
    {
        coinMain = GameObject.FindGameObjectWithTag("MainCoin").GetComponent <CoinMovement>();

        tailTargetObj = coinMain.childCoins[coinMain.childCoins.Count - 2];
        Speed         = coinMain.Speed + 2f;
    }
コード例 #2
0
        public JsonResult _UpdateCoinMovement(CoinMovement ins)
        {
            CoinMovement ins2 = CoinRep.Update(ins);

            //...Repopulate Grid...
            return(Json(new GridModel(CoinRep.GetAllCoinMovement())));
        }
コード例 #3
0
    //------------------------------------//
    //--------------METHODS---------------//
    //------------------------------------//


    protected override void Awake()
    {
        base.Awake();
        canBeClicked     = true;
        defaultPosition  = transform.position;
        selectedPosition = selectedPositionPoint.transform.position;

        coinMovement = GetComponent <CoinMovement>();
    }
コード例 #4
0
ファイル: turn.cs プロジェクト: teamdynam1te/climbtime
 // Start is called before the first frame update
 void Start()
 {
     coin = gameObject.transform.parent.gameObject.GetComponent <CoinMovement>();
 }
コード例 #5
0
 public void Remove(CoinMovement coin)
 {
     _spawnedCoins.Remove(coin);
 }
コード例 #6
0
 public void AddCoin(CoinMovement newCoin)
 {
     _spawnedCoins.Add(newCoin);
 }