void Start() { coinMain = GameObject.FindGameObjectWithTag("MainCoin").GetComponent <CoinMovement>(); tailTargetObj = coinMain.childCoins[coinMain.childCoins.Count - 2]; Speed = coinMain.Speed + 2f; }
public JsonResult _UpdateCoinMovement(CoinMovement ins) { CoinMovement ins2 = CoinRep.Update(ins); //...Repopulate Grid... return(Json(new GridModel(CoinRep.GetAllCoinMovement()))); }
//------------------------------------// //--------------METHODS---------------// //------------------------------------// protected override void Awake() { base.Awake(); canBeClicked = true; defaultPosition = transform.position; selectedPosition = selectedPositionPoint.transform.position; coinMovement = GetComponent <CoinMovement>(); }
// Start is called before the first frame update void Start() { coin = gameObject.transform.parent.gameObject.GetComponent <CoinMovement>(); }
public void Remove(CoinMovement coin) { _spawnedCoins.Remove(coin); }
public void AddCoin(CoinMovement newCoin) { _spawnedCoins.Add(newCoin); }