void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Player") { theScoreManager.AddScore(scoreToGive); gameObject.SetActive(false); if (coinSound.isPlaying) { coinSound.Stop(); coinSound.Play(); } else { coinSound.Play(); } } if (other.gameObject.tag == "killbox") { theCoinGenerator.IsCollidedWithSpike(); } }