public void SetupAgent(CmvAgMan cmvAgMan) { Debug.Log($" SetupAgent for {name}"); this.cmvAgMan = cmvAgMan; SetupAgentSpaceType(SpaceType.Continuous); //LazyInitialize();// gets called when component is added in OnEnable area = cmvAgMan.area; ground = cmvAgMan.ground; redGoal = cmvAgMan.redGoal; //useVectorObs = true; // Create body avatar = GameObject.CreatePrimitive(PrimitiveType.Capsule); avatar.name = "body"; avatar.transform.parent = transform; cmvagbod = avatar.AddComponent <CmvAgentBody>(); var visor = GameObject.CreatePrimitive(PrimitiveType.Cube); var clder = visor.GetComponent <Collider>(); clder.enabled = false; visor.transform.parent = avatar.transform; visor.transform.localScale = new Vector3(0.95f, 0.25f, 0.5f); visor.transform.position = new Vector3(0, 0.5f, -0.25f); CmvAgentBody.SetColorOfGo(visor, Color.black); maxStep = cmvAgMan.cmvSettings.maxstep; cmvagbod.Init(this); groundRenderer = ground.GetComponent <Renderer>(); groundMaterial = groundRenderer.material; cmvagbod.InitializeAgentBody(); }
public void SetupAgent(CmvAgMan cmvAgMan) { this.cmvAgMan = cmvAgMan; // Initialize agent parameters //brain = cmvAgMan.brain; area = cmvAgMan.area; ground = cmvAgMan.ground; redGoal = cmvAgMan.redGoal; agentParameters = cmvAgMan.agentParameters; useVectorObs = true; // Create body avatar = GameObject.CreatePrimitive(PrimitiveType.Capsule); avatar.name = "body"; avatar.transform.parent = transform; cmvagbod = avatar.AddComponent <CmvAgentBody>(); var visor = GameObject.CreatePrimitive(PrimitiveType.Cube); var clder = visor.GetComponent <Collider>(); clder.enabled = false; visor.transform.parent = avatar.transform; visor.transform.localScale = new Vector3(0.95f, 0.25f, 0.5f); visor.transform.position = new Vector3(0, 0.5f, -0.25f); CmvAgentBody.SetColorOfGo(visor, Color.black); cmvagbod.Init(this); //var bhp = GetComponent<BehaviorParameters>(); //bhp.m_BehaviorName = "CrowdMove"; ////bhp.m_UseHeuristic = true; //var bp = bhp.brainParameters; //bp.vectorActionSpaceType = SpaceType.Continuous; //bp.vectorObservationSize = 36; //bp.vectorActionSize = new int[] { 2 }; //bp.vectorActionDescriptions = new string[] { "action1", "action2" }; //this.sType = bp.vectorActionSpaceType; //SetupAgentSpaceType(SpaceType.Continuous); // Create banner textmeshpro //var text = name + "\n" + name; ////bannertmp = GraphAlgos.GraphUtil.MakeTextGo(gameObject, text, 1.5f, fvek: Vector3.back); //bannergo = bannertmp.transform.parent.gameObject; //bannergo.name = "banner"; groundRenderer = ground.GetComponent <Renderer>(); groundMaterial = groundRenderer.material; cmvagbod.InitializeAgentBody(); }