コード例 #1
0
    //..........................................................................................................................
    public void RejectFriendRequest(string inFriendName)
    {
        //Debug.Log("RejectFriendRequest " + inFriendName);

        // check preconditions...
        if (CloudUser.instance.isUserAuthenticated == false)
        {
            Debug.LogError("user is not authenticated, can't Accept Friend Request");
            return;
        }

        PendingFriendInfo fInfo = m_PendingFriends.Find(f => f.PrimaryKey == inFriendName);

        if (fInfo == null || fInfo.IsItRequest == false)
        {
            Debug.LogError("Can't reject friend which is not in pending list");
            return;
        }

        // create message object...
        CloudMailbox.FriendRequestReject msg = new CloudMailbox.FriendRequestReject();
        msg.m_TargetSystem = "Game.FriendList";
        msg.m_Mailbox      = CloudMailbox.E_Mailbox.Global;
        msg.m_Sender       = CloudUser.instance.primaryKey;
        msg.m_NickName     = CloudUser.instance.nickName;
        msg.m_Message      = "FriendShip rejected";    // this will not be shown...

        GameCloudManager.mailbox.SendMessage(inFriendName, msg);

        m_PendingFriends.Remove(fInfo);
        OnPendingFriendListChanged();
        Save();
    }
コード例 #2
0
    //..........................................................................................................................
    public void ProcessMessage(CloudMailbox.BaseMessage inMessage)
    {
        // add into pending friends..
        CloudMailbox.FriendRequest req = inMessage as CloudMailbox.FriendRequest;
        if (req != null)
        {
            FriendInfo fInfo = m_Friends.Find(f => f.PrimaryKey == inMessage.m_Sender);
            if (fInfo != null)
            {
                //Debug.Log("User with name " + inMessage.m_Sender + " is already your friend");
                return;
            }

            List <PendingFriendInfo> pfInfo = m_PendingFriends.FindAll(f => f.PrimaryKey == inMessage.m_Sender);
            if (pfInfo != null && pfInfo.Count > 0)
            {
                foreach (PendingFriendInfo p in pfInfo)
                {
                    if (p != null && p.IsItRequest == true)
                    {
                        //Debug.Log("Request from this person is already in pending list");
                        return;
                    }
                }
            }

            PendingFriendInfo friend = new PendingFriendInfo();
            friend.PrimaryKey   = req.m_Sender;
            friend.Nickname     = req.m_NickName;
            friend.Username_New = req.m_Username;
            friend.AddedDate    = GuiBaseUtils.DateToEpoch(inMessage.m_SendTime);
            friend.Message      = inMessage.m_Message;
            friend.CloudCommand = req.m_ConfirmCommand;

            m_PendingFriends.Add(friend);
            OnPendingFriendListChanged();
            Save();
            return;
        }

        CloudMailbox.FriendRequestReject reject = inMessage as CloudMailbox.FriendRequestReject;
        if (reject != null)
        {
            // remove this friend from pending list if it is still there.
            List <PendingFriendInfo> pfInfo = m_PendingFriends.FindAll(friend => friend.PrimaryKey == inMessage.m_Sender);
            if (pfInfo != null && pfInfo.Count > 0)
            {
                foreach (PendingFriendInfo p in pfInfo)
                {
                    m_PendingFriends.Remove(p);
                }
            }

            OnPendingFriendListChanged();
            Save();
            return;
        }

        Debug.LogError("Unknown message " + inMessage + " " + inMessage.msgType);
    }
コード例 #3
0
ファイル: GuiPopupPost.cs プロジェクト: huokele/shadow-gun
 public static string GetSender(this Message message)
 {
     if (message is FriendMessage)
     {
         FriendMessage friendMessage = (FriendMessage)message;
         if (string.IsNullOrEmpty(friendMessage.m_NickName) == false)
         {
             return(friendMessage.m_NickName);
         }
         var friend = GameCloudManager.friendList.friends.Find(obj => obj.PrimaryKey == message.m_Sender);
         if (friend != null)
         {
             return(friend.Nickname);
         }
     }
     else if (message is FriendRequest)
     {
         FriendRequest friendRequest = (FriendRequest)message;
         if (string.IsNullOrEmpty(friendRequest.m_NickName) == false)
         {
             return(friendRequest.m_NickName);
         }
         if (string.IsNullOrEmpty(friendRequest.m_Username) == false)
         {
             return(friendRequest.m_Username);
         }
     }
     else if (message is FriendRequestReject)
     {
         FriendRequestReject friendRequest = (FriendRequestReject)message;
         if (string.IsNullOrEmpty(friendRequest.m_NickName) == false)
         {
             return(friendRequest.m_NickName);
         }
     }
     return(message != null && string.IsNullOrEmpty(message.m_Sender) == false ? message.m_Sender : message.msgType);
 }