コード例 #1
0
ファイル: PlayerSpawner.cs プロジェクト: hectoram/CS113
    // Use this for initialization
    void Start()
    {
        onePlayerP1Position.Set(0, -8, 0);      // One Player - Player 1 Starting Position

        twoPlayerP1Position.Set(-3, -8, 0);      // Two Player - Player 1 Starting Position
        twoPlayerP2Position.Set(3, -8, 0);      // Two Player - Player 2 Starting Position

        threePlayerP1Position.Set(-4, -8, 0);      // Two Player - Player 1 Starting Position
        threePlayerP2Position.Set(0, -8, 0);      // Two Player - Player 2 Starting Position
        threePlayerP3Position.Set(4, -8, 0);      // Two Player - Player 2 Starting Position

        fourPlayerP1Position.Set(-6, -8, 0);      // Two Player - Player 1 Starting Position
        fourPlayerP2Position.Set(-2, -8, 0);      // Two Player - Player 2 Starting Position
        fourPlayerP3Position.Set(2, -8, 0);      // Two Player - Player 2 Starting Position
        fourPlayerP4Position.Set(6, -8, 0);      // Two Player - Player 2 Starting Position

        networking = GameObject.FindGameObjectWithTag("Networking");
        clientManager = networking.GetComponent<ClientScript>();

        clientManager.setIsPlayerInLobby(false);

        clientManager.SendMSG("player-ready<EOF>", 1000);
        spawnPlayers();
    }