// Use this for initialization void Start() { onePlayerP1Position.Set(0, -8, 0); // One Player - Player 1 Starting Position twoPlayerP1Position.Set(-3, -8, 0); // Two Player - Player 1 Starting Position twoPlayerP2Position.Set(3, -8, 0); // Two Player - Player 2 Starting Position threePlayerP1Position.Set(-4, -8, 0); // Two Player - Player 1 Starting Position threePlayerP2Position.Set(0, -8, 0); // Two Player - Player 2 Starting Position threePlayerP3Position.Set(4, -8, 0); // Two Player - Player 2 Starting Position fourPlayerP1Position.Set(-6, -8, 0); // Two Player - Player 1 Starting Position fourPlayerP2Position.Set(-2, -8, 0); // Two Player - Player 2 Starting Position fourPlayerP3Position.Set(2, -8, 0); // Two Player - Player 2 Starting Position fourPlayerP4Position.Set(6, -8, 0); // Two Player - Player 2 Starting Position networking = GameObject.FindGameObjectWithTag("Networking"); clientManager = networking.GetComponent<ClientScript>(); clientManager.setIsPlayerInLobby(false); clientManager.SendMSG("player-ready<EOF>", 1000); spawnPlayers(); }