/* * helper: If you dont like duplicationg code. Use this */ private static (ServerRunner serverRunner, Player playerInit, ClientRunner clientRunner) InitiateServer() { var server = new ServerRunner(); server.Start(); var client = new ClientRunner("127.0.0.1", 32123); client.Start(); client.JoinServer("player"); return(server, server.GetPlayer("player"), client); }
public void TestGetPlayerShouldNotBeNull() { var server = new ServerRunner(); server.Start(); var client = new ClientRunner("127.0.0.1", 32123); client.Start(); client.JoinServer("player"); server.GetPlayer("player").Should().NotBeNull(); server.Stop(); }
public void TestLeavePlayer() { var server = new ServerRunner(); server.Start(); var client = new ClientRunner("127.0.0.1", 32123); client.Start(); client.JoinServer("player"); Thread.Sleep(1000); var player = server.GetPlayer("player"); server.LeavePlayer(server.GetPlayerInfo(player.Pseudo)).Should().Be(true); server.Stop(); }
public void TestGetPlayerPosition() { var server = new ServerRunner(); server.Start(); var client = new ClientRunner("127.0.0.1", 32123); client.Start(); client.JoinServer("player"); Thread.Sleep(1000); var player = server.GetPlayer("player"); Thread.Sleep(1000); server.Invoking(o => o.GetPlayerPosition(player)).ShouldNotThrow <NullReferenceException>(); server.Stop(); }