Esempio n. 1
0
        /*
         * helper: If you dont like duplicationg code. Use this
         */
        private static (ServerRunner serverRunner, Player playerInit, ClientRunner clientRunner) InitiateServer()
        {
            var server = new ServerRunner();

            server.Start();
            var client = new ClientRunner("127.0.0.1", 32123);

            client.Start();
            client.JoinServer("player");
            return(server, server.GetPlayer("player"), client);
        }
Esempio n. 2
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        public void TestGetPlayerShouldNotBeNull()
        {
            var server = new ServerRunner();

            server.Start();
            var client = new ClientRunner("127.0.0.1", 32123);

            client.Start();
            client.JoinServer("player");
            server.GetPlayer("player").Should().NotBeNull();
            server.Stop();
        }
Esempio n. 3
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        public void TestLeavePlayer()
        {
            var server = new ServerRunner();

            server.Start();
            var client = new ClientRunner("127.0.0.1", 32123);

            client.Start();
            client.JoinServer("player");
            Thread.Sleep(1000);
            var player = server.GetPlayer("player");

            server.LeavePlayer(server.GetPlayerInfo(player.Pseudo)).Should().Be(true);
            server.Stop();
        }
Esempio n. 4
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        public void TestGetPlayerPosition()
        {
            var server = new ServerRunner();

            server.Start();
            var client = new ClientRunner("127.0.0.1", 32123);

            client.Start();
            client.JoinServer("player");
            Thread.Sleep(1000);
            var player = server.GetPlayer("player");

            Thread.Sleep(1000);
            server.Invoking(o => o.GetPlayerPosition(player)).ShouldNotThrow <NullReferenceException>();
            server.Stop();
        }