public static int get_m_focusActor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextTeam clientNullActorActNextTeam = (ClientNullActorActNextTeam)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientNullActorActNextTeam.m_focusActor);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextTeam o = new ClientNullActorActNextTeam();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_focusActor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextTeam clientNullActorActNextTeam = (ClientNullActorActNextTeam)LuaObject.checkSelf(l);
            ClientBattleActor          focusActor;
            LuaObject.checkType <ClientBattleActor>(l, 2, out focusActor);
            clientNullActorActNextTeam.m_focusActor = focusActor;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_team(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextTeam clientNullActorActNextTeam = (ClientNullActorActNextTeam)LuaObject.checkSelf(l);
            int team;
            LuaObject.checkType(l, 2, out team);
            clientNullActorActNextTeam.m_team = team;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }