public static int get_m_focusActor(IntPtr l) { int result; try { ClientNullActorActNextTeam clientNullActorActNextTeam = (ClientNullActorActNextTeam)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientNullActorActNextTeam.m_focusActor); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientNullActorActNextTeam o = new ClientNullActorActNextTeam(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_focusActor(IntPtr l) { int result; try { ClientNullActorActNextTeam clientNullActorActNextTeam = (ClientNullActorActNextTeam)LuaObject.checkSelf(l); ClientBattleActor focusActor; LuaObject.checkType <ClientBattleActor>(l, 2, out focusActor); clientNullActorActNextTeam.m_focusActor = focusActor; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_team(IntPtr l) { int result; try { ClientNullActorActNextTeam clientNullActorActNextTeam = (ClientNullActorActNextTeam)LuaObject.checkSelf(l); int team; LuaObject.checkType(l, 2, out team); clientNullActorActNextTeam.m_team = team; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }