public static int get_m_targetPosition(IntPtr l) { int result; try { ClientNullActorActBattleLoseCondition clientNullActorActBattleLoseCondition = (ClientNullActorActBattleLoseCondition)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientNullActorActBattleLoseCondition.m_targetPosition); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientNullActorActBattleLoseCondition o = new ClientNullActorActBattleLoseCondition(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_loseConditionInfo(IntPtr l) { int result; try { ClientNullActorActBattleLoseCondition clientNullActorActBattleLoseCondition = (ClientNullActorActBattleLoseCondition)LuaObject.checkSelf(l); ConfigDataBattleLoseConditionInfo loseConditionInfo; LuaObject.checkType <ConfigDataBattleLoseConditionInfo>(l, 2, out loseConditionInfo); clientNullActorActBattleLoseCondition.m_loseConditionInfo = loseConditionInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_targetPosition(IntPtr l) { int result; try { ClientNullActorActBattleLoseCondition clientNullActorActBattleLoseCondition = (ClientNullActorActBattleLoseCondition)LuaObject.checkSelf(l); GridPosition targetPosition; LuaObject.checkValueType <GridPosition>(l, 2, out targetPosition); clientNullActorActBattleLoseCondition.m_targetPosition = targetPosition; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }