Ejemplo n.º 1
0
    public static int get_m_targetPosition(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActBattleLoseCondition clientNullActorActBattleLoseCondition = (ClientNullActorActBattleLoseCondition)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientNullActorActBattleLoseCondition.m_targetPosition);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Ejemplo n.º 2
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActBattleLoseCondition o = new ClientNullActorActBattleLoseCondition();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Ejemplo n.º 3
0
    public static int set_m_loseConditionInfo(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActBattleLoseCondition clientNullActorActBattleLoseCondition = (ClientNullActorActBattleLoseCondition)LuaObject.checkSelf(l);
            ConfigDataBattleLoseConditionInfo     loseConditionInfo;
            LuaObject.checkType <ConfigDataBattleLoseConditionInfo>(l, 2, out loseConditionInfo);
            clientNullActorActBattleLoseCondition.m_loseConditionInfo = loseConditionInfo;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Ejemplo n.º 4
0
    public static int set_m_targetPosition(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActBattleLoseCondition clientNullActorActBattleLoseCondition = (ClientNullActorActBattleLoseCondition)LuaObject.checkSelf(l);
            GridPosition targetPosition;
            LuaObject.checkValueType <GridPosition>(l, 2, out targetPosition);
            clientNullActorActBattleLoseCondition.m_targetPosition = targetPosition;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }