public void OnActorMoved_ClientResolutionAction(ActorData mover, BoardSquarePathInfo curPath) { if (!m_moveResults.TriggerMatchesMovement(mover, curPath)) { return; } m_moveResults.ReactToMovement(mover); }
public void Run_OutsideResolution(Component context) { m_abilityResults?.StartSequences(); m_effectResults?.StartSequences(context); m_moveResults?.ReactToMovement(context); }