public void OnActorMoved_ClientResolutionAction(ActorData mover, BoardSquarePathInfo curPath)
 {
     if (!m_moveResults.TriggerMatchesMovement(mover, curPath))
     {
         return;
     }
     m_moveResults.ReactToMovement(mover);
 }
 public void Run_OutsideResolution(Component context)
 {
     m_abilityResults?.StartSequences();
     m_effectResults?.StartSequences(context);
     m_moveResults?.ReactToMovement(context);
 }